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3.4“火焰将净化一切!”MOM/闪避“九魔像元素【熊猫】
e then either of the shield options both offensively and defensibly
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What should I put in my 6-link?
[backcolor=rgba(25, 25, 25, 0.5)]For those running a chest other then Kaoms heart and have access to 6 addition links there is two possibilities either the curse or the golems
[backcolor=rgba(25, 25, 25, 0.5)]The curse can gain Enhance for extra curse effect and elemental proliferation support for extra shock chance and duration.
[backcolor=rgba(25, 25, 25, 0.5)]The support golems can be run with minion damage and minion speed for some additional effect
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Minion Accuracy?
[backcolor=rgba(25, 25, 25, 0.5)]The damage source of this build is flame golems who only cast spells and gain no benefit from accuracy. The attack based minions are Ice & Stone, improving the damage of those would not give much benefit to this build that focuses on the flame golems
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Flammability?
[backcolor=rgba(25, 25, 25, 0.5)]I much prefer the defensive curses. Damage is easier to obtain then defense and the golems already do plenty of damage
[backcolor=rgba(25, 25, 25, 0.5)]If you do want an offensive curse and have a good amount of golem cooldown reduction then I would use projectile weakness over flammability. Elemental equilibrium and combustion are already pushing their resistances far into the negatives but projectile weakness gives a nice 'more' multiplier onto the orb barrage of the flame golems and results in better damage
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Temp chains or Enfeeble?
[backcolor=rgba(25, 25, 25, 0.5)]In my opinion Enfeeble is better on bosses as it reduces the chance they will one shot you and Temp chains is better while mapping as it causes most of the mobs to die before ever getting the chance to hit you
[backcolor=rgba(25, 25, 25, 0.5)]I did math on % Less damage taken factoring in + curse effect and curse resistance
Temp chains[backcolor=rgba(25, 25, 25, 0.5)] & Enfeeble[backcolor=rgba(25, 25, 25, 0.5)]
Mob[backcolor=rgba(25, 25, 25, 0.5)] - 37%[backcolor=rgba(25, 25, 25, 0.5)], 33%
Boss[backcolor=rgba(25, 25, 25, 0.5)] - 14%[backcolor=rgba(25, 25, 25, 0.5)], 13%
Shaper[backcolor=rgba(25, 25, 25, 0.5)] - 7%[backcolor=rgba(25, 25, 25, 0.5)], 6%
[backcolor=rgba(25, 25, 25, 0.5)]As you can see the effect plummet as you are dealing with higher tier content. This is also why I don't put any investment towards getting a second curse or curse effect
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本帖最后由 熊猫仙子我 于 2018-11-19 18:33 编辑
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双持塑泥者?
的确可以多一个魔像,但是牺牲的东西太多了
在防御和输出方面都比单持+盾差。
What should I put in my 6-link?
[backcolor=rgba(25, 25, 25, 0.5)]For those running a chest other then Kaoms heart and have access to 6 addition links there is two possibilities either the curse or the golems
[backcolor=rgba(25, 25, 25, 0.5)]The curse can gain Enhance for extra curse effect and elemental proliferation support for extra shock chance and duration.
[backcolor=rgba(25, 25, 25, 0.5)]The support golems can be run with minion damage and minion speed for some additional effect
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如果我穿6L衣服我该放什么?
2种思路。
1个是放6L的魔像技能
2个是放诅咒和一些辅助技能
Minion Accuracy?
[backcolor=rgba(25, 25, 25, 0.5)]The damage source of this build is flame golems who only cast spells and gain no benefit from accuracy. The attack based minions are Ice & Stone, improving the damage of those would not give much benefit to this build that focuses on the flame golems
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需要召唤物命中吗?
不需要,我们的输出来源于火魔像的技能伤害,不需要命中
Flammability?
[backcolor=rgba(25, 25, 25, 0.5)]I much prefer the defensive curses. Damage is easier to obtain then defense and the golems already do plenty of damage
[backcolor=rgba(25, 25, 25, 0.5)]If you do want an offensive curse and have a good amount of golem cooldown reduction then I would use projectile weakness over flammability. Elemental equilibrium and combustion are already pushing their resistances far into the negatives but projectile weakness gives a nice 'more' multiplier onto the orb barrage of the flame golems and results in better damage
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带易燃好吗?
我更推荐带防御型的诅咒比如时空锁链和衰弱,源于我们的输出很够了,而且输出比防御获得途径要简单的多。
如果你非要带输出诅咒,建议你带投射物要害。比依然好得多因为我们已经有点燃和元素之相了
Temp chains or Enfeeble?
[backcolor=rgba(25, 25, 25, 0.5)]In my opinion Enfeeble is better on bosses as it reduces the chance they will one shot you and Temp chains is better while mapping as it causes most of the mobs to die before ever getting the chance to hit you
[backcolor=rgba(25, 25, 25, 0.5)]I did math on % Less damage taken factoring in + curse effect and curse resistance
Temp chains[backcolor=rgba(25, 25, 25, 0.5)] & Enfeeble[backcolor=rgba(25, 25, 25, 0.5)]
Mob[backcolor=rgba(25, 25, 25, 0.5)] - 37%[backcolor=rgba(25, 25, 25, 0.5)], 33%
Boss[backcolor=rgba(25, 25, 25, 0.5)] - 14%[backcolor=rgba(25, 25, 25, 0.5)], 13%
Shaper[backcolor=rgba(25, 25, 25, 0.5)] - 7%[backcolor=rgba(25, 25, 25, 0.5)], 6%
[backcolor=rgba(25, 25, 25, 0.5)]As you can see the effect plummet as you are dealing with higher tier content. This is also why I don't put any investment towards getting a second curse or curse effect
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时空锁链还是衰弱?
衰弱对抗大BOSS稍微好一点,但是时空在所有情况都有效。建议带时空
本帖最后由 熊猫仙子我 于 2018-11-19 18:33 编辑